Towards MunchIt v0.01


So there was an ok interest in the game idea submitted to the Godot 2018 game jam, which gave me hope that it isn't a completely  bad idea. And there are a lot of features that I couldn't include in the prototype due to time and the fact that I lost my touch with Godot coding, making some pretty bad decisions and introducing bugs.

Given all this, I've decided to start the game from scratch and reimplement it in a proper way, with all the necessary bits in there, fun (but simple) mechanics, proper visuals, FX etc. Because what we got so far is pretty lame as you can see


So here are a few things I have in mind. First a bit about the idea:  MunchIt is a relaxing (possibly *turn-based*) game in which you control a bacteria that relies on heat to survive. The only way to gather heat is by stealing it from other bacteria that can do the same to you. The core mechanic relies on a movement based on changing pattern, while the survivability is determined by heat management. If the heat reaches 0 then the game ends.

Ideas - mechanics


- procedural generation is core for a tile-based world
- overheat is a possibility and it comes with power-ups, but also having the downside that it attracts bigger/harder bacteria that can instantly cool you down. Bacteria that otherwise would be benign
- power-ups appear for a time (possibly independent of the turn-based system)

Ideas - visuals


- bacteria is made out of metaballs that follow a center of mass
- blobs/bubbles & screen distortions (make it look like a substance under a microscope)

Other

I've set up a proper repository for the game as well, to make life easier and to distribute the source code and everything that comes with the game in a simpelr way because after all, I'd like this to be a completely free and open source game and my hope is that it will help out some people that are intersted in getting into godot and perhaps more advacned gamedev topics.

Get MunchIt

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