MunchIt
Devlog
- July 01, 2018 by razcore-rad#godotengine, #munchit, #fsm, #implementaiton, #metaballs, #states, #tutorialIt's high time to get to the details of my personal view and implementation of this FSM2.0 . First let's take a look at the progress. I've spent quite a lot of time iterating and trying different idea... Continue reading
- June 21, 2018 by razcore-rad#munchit, #states, #fsm, #godot, #godotengine, #turnbasedAnnouncement I'm very happy to say that Diego Pontes is going to help me with SFX and Music and he'll be giving us, in the form of devlogs, right here , some insights into how he produces his awesome... Continue reading
- June 20, 2018 by razcore-rad#bacteria, #munchit, #survive, #turnbased, #proceduralSo there was an ok interest in the game idea submitted to the Godot 2018 game jam, which gave me hope that it isn't a completely bad idea. And there are a lot of features that I couldn't include in t... Continue reading